Escape Room Game - Setup the Project for Occulus

 Setup the Project for Oculus


Follow this to setup my Unity Project for Oculus

Get Started with Meta Quest Development in Unity - this is a series of articles that shows you how to setup your project for the Oculus Quest. Some of the specific articles that I followed include:
After following the steps above my project was able to be built and run on the Oculus. However, I still needed to be able to move around the scene. In order to do that, I did the following:

Unity and Oculus Meta Quest - Lesson 01 Setting up Tutorial - this is a series of videos that shows how to develop for the Oculus in Unity.

Unity and Oculus Meta Quest 2 Tutorial 05 - Moving your player - this is a short video from that same series that shows you how to create an object that represents the player (OVRPlayerController) with the camera attached (OVRCameraRig) and then hook up the left and right hand controls. After this, you are able to walk around your scene and move the camera view just like you can in other Oculus games you are familiar with. I think I still need to hook this up to an object that can be seen in the game, like an avatar, or some other object so that other players can see me in a multiplayer game.



Things I did initially before I found the above series on youtube and the documentation on from Meta


Go to Edit -> Project Settings


Scroll down to the XR Plug-in Management section on the left and select the Android tab on the right (You can see the little Android robot icon)


Uncheck OpenXR and then check Oculus


Click the X in the top right of the window to save your changes and exit


Follow the steps on this page to build your project for Oculus:


After following those steps, it still didn't load for me on the Oculus. I'm not certain that the following steps fixed this for me, but after doing this (in addition to the steps above) and clicking Build and Run, then it loaded on the Oculus for me.

Go to Edit -> Project Settings -> XR Plug-In Management (Same as before)

Go to the Windows, Mac, Linux Settings tab and make sure the Oculus option was checked


Go to the Dedicated Server Settings tab and make sure the Oculus option was checked


Go to File -> Build Settings -> Build and Run (again)



Confirm the game is loaded on the Oculus

If the game did not start immediately, then you can start it yourself

On the Oculus, Go to the Applications screen

Make sure the Unknown Sources option is selected in the dropdown menu at the top right. The All option will not show your game. Only the Unknown Sources option will.

Click your game to start it.
















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